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Age of wonders 3 create compatibility mod
Age of wonders 3 create compatibility mod






age of wonders 3 create compatibility mod

Overall from a raw power level necro does not stack very well vs say warlord when you look at everything the two classes have to offer.īecause most people are playing shorter pvp games in tournaments (a problem overall with tournaments not representing real games) it can skew the game because more time is spent early/mid vs late game. The problem with looking at elements like this in isolation is that overall the necromancer is good at snowballing (even without abusive tactics). Yes it gives the necro an advantage when dealing with more difficult treasure sites. Overall this change to the mod seems like sour grapes because it can be incredibly annoying to fight a necromancer and have him cast stiffen limbs on all your units. If they gave the nerco class compensation by making the leader undead from the start that might balance things out (but they don't). You're kind of an idiot if you take a magic specialization for early game when your hero is alive. This spell when you play legitimately helps keep your hero keep a safe distance and not get hosed. Somewhere into mid game your heroes become undead and they can make use of their heal ability on themselves and have allies do the same. The necro hero is in a very stupid spot at the start of the game because he is alive and his army is dead.

age of wonders 3 create compatibility mod

Instead of lasting the entire fight it now lasts 3 turns. The Sfitten limb spell is one of the most important early necro spells and they completely ruin it. If you get building X/Y/Z in your native area it can be an "I win" button. In a away I can hardly believe they would leave those elements on for tournaments because it only encourages the player to milk more exp from npcs. There is a 100% easy fix to this problem: turn off treasure sites/wandering monsters/dwellings. There is a problem with ghouling or resurrecting high tier monsters pretty early on. People were abusing some aspects of necro to win very quickly and easily in tournaments. Specifically it makes necromancer unplayable.

age of wonders 3 create compatibility mod

Originally posted by N8tronic:What exactly does the balance patch gut? updated list of mods:Įmpire building(and compatibility versions for PBEM) See this post for a description of what "incompatibility" means: It won't cause any crash or anything, so no big worries to have. But you can still play with all activated. Then I guess you mean the 2 hero mods from Eomolch? These ones modify partly the same thing as the balance mod, so there will be come overrides of them over the balance mod. Racial Heritage adds new units and buildings so should be compatible with both too. Hero wardrobes is compatible with both because it changes visuals of Leaders and the other mods don't touch that.

age of wonders 3 create compatibility mod

Ok so obviously PBEM & SP balance mod + EBM are compatible through the compatibility mod. Originally posted by N8tronic:Pbem balance mod and its empire mod compatable








Age of wonders 3 create compatibility mod